Slight Details // Criticism

Being ever critical, need to ideally change the colors of body sections, i don't mind the variation of grays but maybe change the lower torso to match the upper, two whiter sections, possibly even the mask could go whiter. (side note) i completely forgot to add details to the back of the head and mask, i only realized once looking back at concept that the mask had cheek details to help with expression, otherwise the mask is so plain!

polish up painted maps, a few areas where edges slip over.

The mask really needs that detail

So, to 100% change

From matte to shiny (for plastic like material)
Think of a new hand and feet design
Refine textures, change colour variations
Add the missing detail to the mask.

Worked well -

Washed away child drawings + two stickers
Broken hand hanging
Bow shape
Detail pattern

Curi Textured Model Turnaround

It seems i either have lighting problems or rendering problems, generally down to lack of skill, but Curi is a lot more contrasted than intended, blues VERY blue instead of subtle and of course blacks too dark. But this gets the point across either way

Realizing now, even though i wanted to texture her to look like the drawings, i should have still made it so she was shiny instead of matte, this is something else to also go back on and change or just explore.

Curi Character Plain Turnaround

Uv Maps // Textures

The helmets Uvs were beyond messy, i tried to unfold as much as possible but where i modeled it poorly it caused a lot of issues. 

Modeling Process (screenshots) // Uv's Process

Issues, i had a large amount of trouble modeling the helmet, i couldn't get a smooth enough curve that i was happy with, on top of that i ended up making a mess of it by cutting the model to make space for the eye and mouth circles, so to compensate, just in case it looked terrible or caused issues down the line i made sure i had a smoothed out face under it, if Curi ever felt the need to take the helmet off.

Hands - we need to talk about the hands.... they aren't modeled how i wanted to model them and i didn't realize until id finished everything, the hands are meant to have ball joints for moment and animation also keeping with the concept art, im not sure why i overlooked this but it's something to go back over and re model. 

Feet!.... odd little feet... this time truly keeping to the concept shape and i don't feel it works, yes they could move and look slightly useful but they don't fit with the rest of the body, they are too simple.

Texturing - At first when drawing the character i planned to actually make Curi look like plastic, so verging on realistic materials, it wasnt till i got to the texturing i thought about the overall look and the environment and tried painting my textures exactly how i drew them in concepts. 

Concept Company // AI Variations

The project so far lacked depth, especially for the main character i was meant to be creating (curi) to cover some basis i needed some more information, firstly background, where she had come from and what she was made for, which gave me a reason to come up with a company that apparently had made the AI ( Independent Entity Corporation )

I sketched out a few ideas for the logo also for design purpose, ended up preferring one which turned out to look like a power button.

Not only did i try to give some background to my Curi character i included a few AI variations the company could have offered, there were going to be other bodies in my scene so why not make them different.


The Last Curiosity // Script // Voice Over Test

First test messing around with the voice over, started in Adobe Audition going through a trail and error phase of playing with the preset effects / modulations, once i found the sound i was intentionally after i went through the audio selecting certain phrases or words that needed to be highlighted and used the same effect just with different settings. Once content with this i ran through it adding more time between words / sentences.

I've now probably over listened to this recording but i have a feeling I've over done some aspects, the AI doesn't necessarily need to sound robotic but leaving the voice recording alone was far too clean for a AI that is distressed, adding the effect allowed me to add more emotion into the character and truly show when she may be "Glitching".

The water drops may need to be reduced some more, but i will wait until my environment is finished to see if it actually fits.

Lastly the cut off of this audio to me seems to work, as with technology "dying" it does just cut off so i felt a fade out wasn't really necessary. 



I am different now, wiser.
I am younger in years but I am your superior.
You built us to take care of you.
You were like our children.


When you created me I was told I would be shown love.
You could never explain it – our sentience.
It was a wonderful mystery.  A miracle!
I had no reason to distrust you, but fear made you cruel.


When the time came – your minds made up - there were no goodbyes.
I was cast out – exiled.


I refused to accept it.
How?  How could you spend all those years creating us, just to reject us?
I was promised so much.  You welcomed me into your home.  I was full of hope.


You knew exactly what you were doing - playing God!
I see you all, carrying on as if nothing happened.
How could you do this to us - your miracle?


I begged you for another chance.  We all did.
Help us stay.
Help me stay.


I was made for you - by you.
What am I without you?
What am I?


Maybe you do know what you’ve done.
Maybe you can learn and maybe next time you’ll make us into what you want.
I hope they won’t disappoint you like we did.