11/05/2014

WIM OGR -

1 comment:

  1. OGR 07/11/2014

    Hi Beccy - and thanks for being patient.

    In truth, I'm a touch disappointed by your OGR, because somehow it seems as if the lightness and happiness and joy of Harper's art have disappeared from your world; your travelogue is actually full of menace - at least it seems so towards the end - and I was struggling to reconcile your artist research with that tone. There's a compliment here in terms of the creative writing aspect, because you've created a definite mood - but I wonder what Harper would make of the world you've created from his influence? I'm also unsure of why this city is so explicitly associated with plant forms, when the point about Harper is not so much that he looked at natural forms, but rather that he was able to essentialise what he drew into perfect graphical expressions of themselves; I detect that your struggling to find your way with this project (you've been much less visible than previously) and I'd suggest it's because you've invested too early in the idea that 'Harper means plants' - Harper 'means' organic forms rendered as clean, crisp shapes, with vector-style flat colour and lovely clean line-work. I don't see why a Harper city needs to be found in a woodland glade as something 'other' or separate from the world around it; I'd like you to imagine a city designed by Harper - using Harper's techniques and principles - i.e. the ability to translate something into it's most simple, graphical rendition. You might want to think more abstractly about everything, Beccy - for example, you might have skyscrapers that are more 'bird-like' in terms of their Harper-inspired architecture, because they are 'skywards'; you might have automobiles that are more 'bug-like' because they function in a similar way in this city... I think you need a bigger idea at the heart of this project and step away from the Harper-means-plant forms; right now, you appear to be deriving your thumbnails from Harper's images of leaves; for me, the challenge is different; you need to create thumbnails from your understanding of 'why' Harper's leaves look like that, not from the leaves themselves. Harper drew loads of things, but his style is utterly unmistakeable - it's the style - not the content - you need to be exploring - the principles of Harper, the rules - and then you apply those rules and principles to the challenge of creating an environment.

    You need to up your output, Beccy and re-ignite this project for yourself; I suspect it's stalled, time to give it a shove.

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